Environments should tell stories

This is a piece based off of the great concept art by John Wallin Liberto. This piece was created primarily with hand painted textures and a few photographed textures.

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Occlusion and zdepth





This piece was also featured on cghub.com, thanks guys!




Sci fi Environment


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Vehicle study

Based off of the concept art of John Park: http://jparked.blogspot.com/
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I also have a much larger resolution version if interested. Rendered with default settings scanline in 3dsMax. I am happy with how this one turned out, considering it only took me a few days to get done. A game res as well as proper textures are in the works.

Rage environment

Done for id software



I shrank down the textures for blogger

Desert Town


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Here is a fun post card esque version


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Alien Environment

Here is an environment from the movie Alien, based off of this shot from an art book. I wanted to create a game res version using next gen techniques: I used a 2048x2048 for the textures using zbrush to sculpt details and bake the normals in max. Hope you enjoy! I hope everyone had a great holiday and a safe and happy new year!






All images have been compressed for the internet and larger ones are available.

Happy Halloween!

Happy belated Halloween! Based off of the concept art of the talented Ian Abando: http://nobarshold.blogspot.com/



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360 View


Based off of and incorporated with by the illustration of Ian Abando:
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Warhammer Tower

I thought it would be fun to post a scene as I make it. The following is a quick building I made one morning based off of Anarchy's Click for concept


Click here for large version


The Wonder Remote

Here is the final product for the Wonder Remote. A remote created by Alice Unkrich! Done for Lee Unkrich, director of Toy Story 3


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Transformer: robot mode


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Some details:


Gun mode:

Short Film

These are some renders and tests for a portion of a large environment for a cinematic with Red Eye Studio







Here is a shot done for a magazine featuring the studio: